Halo Infinite Map
Recollection
Recollection was one of my first levels I made in Halo’s forge. I wanted to create a level with quick engagements, have clear points of contention, create a “push n pull” feeling and promote in game utility (nades, grapples, etc). I developed this map utilizing radial symmetry to create dynamic fights throughout the map.


secluded area with a jump challenge to reward players with movement mastery/in game mechanics such as the grapple hook.

Middle area with valuable resources to push the importance of getting to this space.
Spawn room with automatic 1 way doors (can only go out can go in). This would help give the map a push n pull feeling due to players having to fight and reclaim space.
