VALORANT - Bomb Mode Map

Delta

For Delta my main goal was to make a standard VALORANT map with all of the skills I have learned over time. To achieve this I did a few things. Utilizing unreal engine I created a standard three lane two bombsite map and made sure each site offered different tactical options to players. I also put this map through multiple rounds of playtesting/iterating to hone in on specific parts that I enjoyed. Throughout the process I was able to learn a lot as a LD and vastly improved my abilities to implement changes based on feedback.

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RECOLLECTION - HALO INFINITE